Hi

Thanks for the helpful suggestion, however we can't exactly
use it.

You see, the point of the FreeSCI project is to be able to
play the games like a Sierra game. This means that FreeSCI
has to be able to open up the resource from the game, read it
and play it as how it should be played.

It would not be practical, maybe not even possible to use
the music at Sierra, as there will be games that they do not
have music for.

If you have any more suggestions, though, don't be afraid to
point them out - the developers need all the help and support
that they can get.

Ian

P.S. - Where in Oz do you live? I live about 150k from
Melbourne.

------Original Message------
From: The Faery Monarch <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Sent: December 31, 1999 2:11:02 PM GMT
Subject: http://www.QuestStudios.com/quest/sierrap1.html


In case that you have not known, there is some sound files to some of the Sierra
Games at: http://www.QuestStudios.com/quest/sierrap1.html which might can help
you...

Rickard Lind wrote:

> On Wed, 29 Dec 1999, Christoph Reichenbach wrote:
>
> > Hi,
> >
> > On Tue, 28 Dec 1999, Rickard Lind wrote:
> >
> > > I just finished my first attempt to use patch.001 to generate the
> > > midifiles.
> >
> > I'm impressed- the quality of the MIDI files produced by the algorithm has
> > increased significantly. Great work! :-)
>
> Thank you!
>
> There's a an improved version of midi.c at the same place, it silences
> patches with only zeros in the patchdata.
>
> I'll probably do a rewrite later to improve the quality and structure of
> the code...
>
> > QfG1 already had pretty good MIDI mappings, but I believe that I spottet
> > improvements in some minor tunes and sound effects, with no discernable
> > losses in quality elsewhere. LSL2 is much better now, as is SQ3, except
> > for the title song, which waits at the first note much longer than it did
> > before (I haven't checked yet whether this behaviour is more correct
> > than before).
>
> All improvements are welcome (mail me). I'm a bit concerned about the
> "Fantasy2MS" mapping in QfG1. I don't have a MT-32 to check with and it
> currently sounds bad.
>
> /Rickard Lind
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