Hi,

> Unfortunately, the games I tested with didn't claim the relevant Parse event
> when Said() matched. I assume that a pointer to it is stored when Parse()
> is called, so that Said() may claim it later on.

Your assumption is correct. IIRC, I wrote it in the docs.
Regarding DisposeClone(): We still have the problem of leftover
underBits... I'd say there's some kind of bug in Animate() or related
routines.

Lars

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