Hi, > Unfortunately, the games I tested with didn't claim the relevant Parse event > when Said() matched. I assume that a pointer to it is stored when Parse() > is called, so that Said() may claim it later on. Your assumption is correct. IIRC, I wrote it in the docs. Regarding DisposeClone(): We still have the problem of leftover underBits... I'd say there's some kind of bug in Animate() or related routines. Lars
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- Re: cvs: cvsuser Lars Skovlund
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- SetNowSeen fix causes problems Christoph Reichenbach
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