Hi,
> Has the "replay() on second and subsequent restart" thing been abandoned?
> Last time I checked it was still there.
The code is there to do it (in vm.c), but RestartGame() makes sure only
play() is called.
> I am not quite sure what you mean here, but what happens in RestoreGame is
> somewhat similar to restarting; The relevant data is loaded and then the
> VM aborts. At last, a new one is bootstrapped using replay().
OK. I'll look into implementing it this way, but only as an alternative to
the current restore system (which is quite useful for debugging).
llap,
Christoph