Hi,
> Fixed the "hang" while waiting for the pod to shut down in SQ1.
> The game was setting the loop count of the sfx to "-1", which was being
> interpreted as "loop forever". I believe that this is really "play
> once", as many one-off sfx in sq1 and other games show up with a loop
> count of "-1".
Are you sure you're not just missing a sound cue somewhere? I used to be
pretty sure about loop==-1 meaning "loop forever", and missing sound cues
definitely is the reason for SQ3 and QG1 sometimes (!) failing on
slowed-down systems.
llap,
Christoph