Now the volleyball players don't even jump or anything.
Also, on with the sound stuff. The volleyball sound effects are being
set to really zonky loop values: -1, -4, -7, -9, -10... screwy, eh?
I'm trying to figure out why SQ3's music when Roger opens his eyes is
all screwed up -- the game keeps re-initializing that handle.
Another thought. Is it possible the soundserver exhibits differing
behaivor depending on the value of the priprity? For example, if you
interrupt a song with a priority < 10, you resume playing it down the
road, unless the new song also has a priority < 10.
Similarly, perhaps -1 means loop forever unless the song has a priority
> 10 or something like that.
I pulled 10 out of the air here, but this sort of behaivor would
explain a few things. Now to gather enough empirical evidence to
support this idea. :)
- Pizza
--
Solomon Peachy pizzaATfucktheusers.org
I ain't broke, but I'm badly bent. ICQ# 1318344
Patience comes to those who wait.
...It's not "Beanbag Love", it's a "Transanimate Relationship"...