Hi,

> I thought I'd report a few bugs I found in Freesci that you don't seem to have 
>spotted yet. This is based on the snapshot from 20010325 running on x86/Gnu/Linux.
> 
> - Compilation stops with the following error:
[...]

Should be resolved with my next update.

> Trying to avoid the problem I ran:
> ./configure --with-x=no
> and recompiled. This worked except that you still try to link with X11:

[...]

Fixed.

> - When Laura is standing next to the bathtub the tub is drawn over her.
> - In front upstairs and downstairs hallway, the southeast of the house
> and by the well the menus look odd.

You're referring to the normal menu bar there and not to restore/quit etc
menus, I presume?
They look fine here; this may have been fixed by a change I haven't
propagated to CVS yet.

> - In front downstairs hallway a picture of laura is drawn in place of a
> suit of armour.

:->
Anyway, this one appears to be the same as #162 (Invalid treatment of
overflow).

> - Laura is drawn over the statue in front of the house, and so is the
> statues base.

Which has a priority of 10, an appropriate (but, obviously, incorrect)
value.

> - In the hedge garden the urns are draw behind their bases.

This is because all their base are bel... sorry, it's apparently because
of their priority not being calculated prior to them being drawn. However,
I'm almost certain that calculating the priority will break HQ and a bunch
of other games...

> - At some point the typing interface stop working. Pressing space will
> bring the bring the text entry box up but no letters kan be entered.

Might be caused by the gfx driver believing that 'Ctrl' go stuck. Did you
use the switch Caps/Ctrl option?


Whoever programmed the graphics part of CB1 either knew the internals'
details by heart, or he screwed up badly and fixed it by modifying the
graphics engine to fit his needs... ;-)

Anyway, thanks a lot for those reports! CB1 still is the least well
supported SCI0 game, and it shows.


Thanks again,
llap,
 Christoph


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