1. win32 builds are now fully functional with the SDL driver. 2. the README.win32 has been updated to reflect new build instructions. The DirectDraw driver is still in the build, but I am thinking of taking it out since it doesn't have enough functionality to make most games playable. It adds about a minute to the build process on my old laptop on top of that. So, would there be any objection to me removing it from the project file? Is it being actively maintained/fixed? I'd leave the files in source (unless people want me to get rid of those too). This WILL NOT build without Visual Studio 6.0 Service Pack *5*. Anything less and you will get compilation errors. Please read the README.Win32 in the snapshot before asking me anything. :) All the necessary changes should be in by Saturday's snapshot. Next task wil be getting a sound server and MIDI output going on win32. Enjoy! -- http://www.clock.org/~matt
