I don't really see any reason not to just use plain old Windows GDI. Would 
DirectDraw _really_ be neccisary for an old 16 colour game? To top it off, 
GDI shouldn't really add any more time to the compile than a printf 
function.

Brian


>From: Matt <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: <[EMAIL PROTECTED]>
>Subject: [freesci-develop] win32 updates
>Date: Fri, 13 Apr 2001 14:35:59 -0700 (PDT)
>
>1. win32 builds are now fully functional with the SDL driver.
>2. the README.win32 has been updated to reflect new build instructions.
>
>The DirectDraw driver is still in the build, but I am thinking of taking
>it out since it doesn't have enough functionality to make most games
>playable. It adds about a minute to the build process on my old laptop on
>top of that. So, would there be any objection to me removing it from the
>project file? Is it being actively maintained/fixed? I'd leave the files
>in source (unless people want me to get rid of those too).
>
>This WILL NOT build without Visual Studio 6.0 Service Pack *5*. Anything
>less and you will get compilation errors. Please read the README.Win32 in
>the snapshot before asking me anything. :)
>
>All the necessary changes should be in by Saturday's snapshot.
>
>Next task wil be getting a sound server and MIDI output going on win32.
>
>Enjoy!
>
>
>--
>http://www.clock.org/~matt
>
>

_________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com.


Reply via email to