On Fri, Apr 13, 2001 at 11:50:51PM -0000, Brian Buff wrote:
> I don't really see any reason not to just use plain old Windows GDI. Would
> DirectDraw _really_ be neccisary for an old 16 colour game? To top it off,
> GDI shouldn't really add any more time to the compile than a printf
> function.
Compile time is moot in the grand scheme of things.
There's a reason WinG and DirectDraw were invented -- GDI is SLOW annd very
inefficient for doing purely pixmap-related work. Not to mention that
GDI is far higher-level then FreeSCI can effectively use.
So, you're more than welcome to write a GDI driver, but it's a whole lot of
development time for something that is largely irrelevant, when DDraw and SDL(which
uses DDraw) do what we need far faster and with much simpler code.
- Pizza
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