On Fri, Apr 13, 2001 at 11:50:51PM -0000, Brian Buff wrote:
> I don't really see any reason not to just use plain old Windows GDI. Would 
> DirectDraw _really_ be neccisary for an old 16 colour game? To top it off, 
> GDI shouldn't really add any more time to the compile than a printf 
> function.

Compile time is moot in the grand scheme of things.  

There's a reason WinG and DirectDraw were invented -- GDI is SLOW annd very
inefficient for doing purely pixmap-related work.  Not to mention that 
GDI is far higher-level then FreeSCI can effectively use.

So, you're more than welcome to write a GDI driver, but it's a whole lot of
development time for something that is largely irrelevant, when DDraw and SDL(which
uses DDraw) do what we need far faster and with much simpler code.

 - Pizza
-- 
Solomon Peachy                                    pizzaATfucktheusers.org
I ain't broke, but I'm badly bent.                           ICQ# 1318344
Patience comes to those who wait.
    ...It's not "Beanbag Love", it's a "Transanimate Relationship"...

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