On Sat, Jul 14, 2001 at 11:47:44AM +0930, Alex Angas wrote:
> Call stack is:
> > lineColor(SDL_Surface * 0x008353c8, short 598, short 338, short 598, short
> 401, unsigned int 0) line 422 + 6 bytes

Okay, this is bogus.  We're not clipping, so the scaling code is
generating pixels outside the drawable area.

If you look at the parameters, we're drawing a point at (598,401) which
is outside the 640x400 window.

I'm going to revert to the old linedraw code and rip out the
sdl_gfxprimitive library.   

 - Pizza
-- 
Solomon Peachy                                    pizzaATfucktheusers.org
I ain't broke, but I'm badly bent.                           ICQ# 1318344
Patience comes to those who wait.
    ...It's not "Beanbag Love", it's a "Transanimate Relationship"...

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