On Sat, Jul 14, 2001 at 11:47:44AM +0930, Alex Angas wrote:
> Call stack is:
> > lineColor(SDL_Surface * 0x008353c8, short 598, short 338, short 598, short
> 401, unsigned int 0) line 422 + 6 bytes
Okay, this is bogus. We're not clipping, so the scaling code is
generating pixels outside the drawable area.
If you look at the parameters, we're drawing a point at (598,401) which
is outside the 640x400 window.
I'm going to revert to the old linedraw code and rip out the
sdl_gfxprimitive library.
- Pizza
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Solomon Peachy pizzaATfucktheusers.org
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