> Any luck on debugging the savegame stuff or anything else? :)
The save game stuff looks like a nightmare (wish it didn't have to be so
complicated!). One thing I did try was calling kRestartGame at the end of
kSaveGame with kSaveGame's parameters (a suggestion Christoph sent out a
little while ago). That might have been a completely stupid thing to do and
not help us at all - but hey, it definitely crashed!
I'm just looking at 100% CPU usage on Win32 at the moment. I'll send some
stuff out on that when I've researched it a little more. It only occurs when
the sound server thread is running.
Incidentally, I'm downloading the latest Platform SDK which should fix my
MOD_WAVETABLE compiling problems.
Cheers,
Alex.