> The save game stuff looks like a nightmare (wish it didn't have to be so
> complicated!). One thing I did try was calling kRestartGame at the end of
> kSaveGame with kSaveGame's parameters (a suggestion Christoph sent out a
> little while ago). That might have been a completely stupid thing to do
and
> not help us at all - but hey, it definitely crashed!

Sorry that should read that I called kRestoreGame *not* kRestartGame.

Alex.



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