Hi,


>  - the screen 4 east from the starting point is shifted by about 20 pixels
>    to the left (savegame #1 `displaced screen').

To me, it looks as if there's just a tree trunk in the right part of the
screen. I'm not sure, of course, but it doesn't look particularly like a
bug...

>  - When startling cupid at the pool area (save game #2 `cupid pool'):
>     FSCI: kEmptyList: Warning (klists.c L213): Warning: EmptyList() was invoked with 
>1 parameters 

EmptyList() has since been confirmed as working by Lars, the warning's
gone.

>  - When looking under the bridge and getting the golden ball (save game #3
>    `golden ball'):
>     FSCI: ERROR in kfree (kernel.c L365): Error: Attempt to kfree() non-handle
>     FSCI: ERROR in invoke_selector (kscripts.c L82): Selector 'delete' of object at 
>b754 could not be invoked (kgraphics.c L1761)
>     FSCI: _k_view_list_dispose_loop: Warning (kgraphics.c L1763): Object at b754 
>requested deletion, but does not have a delete funcselector

These warnings are probably correct and should be kept to prevent future
SCI developers from programming sloppily. This doesn't happen in later
KQ4s, so it's possibly a bug they fixed later on.

The segfault you get when entering this screen appears to be caused by an
out-of-bounds write to the auxiliary buffer of that picture.

>  - After typing `clean up' in the dwarf house (save game #4 `dwarf house'):
>     FSCI: ERROR in kScriptID (kscripts.c L303): Dispatch index too big: 23002 > 0
>     Send: No object at 0000!
>     pc=2a37 acc=0000 o=c26e fp=74bc sp=74c2
>     prev=0 sbase=73f2 globls=323a &restmod=0
>     Step #1349116
>     2a37: [W] send 04
>       <invalid>::species[Kernel Oops in file vm.c, line 1231: Heap address space 
>violation on read
>       Kernel Oops in file vm.c, line 1231: Heap address space violation on read
>       VAR](0001)

Interestingly, I get an error in SetSynonyms() here. Rosella is also
subject to the missing DoAvoider(), which might explain her walking
strangely.

>  - When entering the left room in the spooky house (save game #5 
>    `spooky house'):
[...]

I'm still not sure what this is, and haven't looked too closely.

llap,
 Christoph


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