Good news: Matt and I seem to have fixed the 100% CPU usage problem on Win32
as well as improving sound timing a little further. He'll submit those
updates to CVS in the next day or two.

Attached is some minor housekeeping stuff I've been doing. The files can be
retrieved from http://www.users.on.net/wgd/freesci (and have been attached
for Christoph). ChangeLog follows. By the way Christoph, you might want to
move the win32_profiler to the win32 directory and remove the freesci.dsp
file that has been replaced by fsci_dll.dsp.

Cheers,

Alex.


2001-07-22  Alex Angas  <[EMAIL PROTECTED]>

 * src/win32_profiler.bat: Now profiles fsci.dll (and DLLs in general).
 (NOTE: RESUBMISSION.)

 * src/sound/sound.c: Added NO_SOUND compiler directive to disable
 sound server. (NOTE: RESUBMISSION.)

 * src/engine/kernel.c (kRestartGame): Fixed crash when sound server
 is disabled.

 * src/engine/scriptdebug.c: Fixed compilation problem on Win32 (Sleep
 define).

 * src/win32/sciv.dsp: Turned debug info back on in release builds.
 Generating map file for profiling in release builds.

 * src/win32/fsci_dll.dsp: As for sciv.dsp.

 * src/win32/freesci.dsw: Removed SDL_gfxPrimitives from compilation
 files.




-- Binary/unsupported file stripped by Listar --
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-- File: ChangeLog


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-- File: freesci.dsw


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-- File: fsci_dll.dsp


-- Binary/unsupported file stripped by Listar --
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-- File: kernel.c-patch


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-- File: sciv.dsp


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-- File: scriptdebug.c-patch


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-- File: sound.c-patch


-- Binary/unsupported file stripped by Listar --
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-- File: win32_profiler.bat-patch



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