On Mon, 6 Aug 2001, Matt wrote:
> On Sun, 5 Aug 2001, Alexander R Angas wrote:
>
> > > For the moment, I think sound is functional enough that I'm concentrating
> > > on fixing the major win32 bugs (save games, fullscreen and scaling
> > > corruption) first before I work on any new features (like a win32 native
> > > soundserver).
> >
> > Yeah sure absolutely. I think I might add little trace markers to the save
> > games where those purify errors are coming up so I can compare them between
> > Win32 and Linux.
> >
> > Thanks for explaining the timing stuff though. :)
>
> You're welcome. It might verify my observations further if you add a check
> where the timer calculations are done and make sure currentime - lasttime
> are always > 0. If not, print out an error. It would be interesting to see
> if that error is printed when the game starts to go goofy.
It might also be interesting to see if the variables in the code are
appropriately typed and we aren't making any assumptions about the
platform (signed vs unsigned, int vs long, etc).
--
http://www.clock.org/~matt