On Tue, 11 Sep 2001, Stuffed Crust wrote:

> We also hae to keep in mind that we'd like this infrastructure to
> support PCM audio/events as well.  But SCI really doesn't make the
> distinction, so I guess it doesn't really matter..

If I understand you correctly, it does indeed (DoSound versus DoAudio). We
need to be able to return accurate time measurements for audio as well -
lip synch and other game-related events are handled by fetching a resource
of type SYNC and checking time stamps in this file against the data
returned by the driver. CD audio probably supports cues as well.

> One thing I'd like
> to do is get rid of the whole "song transfer" and have the soundserver
> itself load the sound resources off of disk.  with PCM data, transfers
> can get quite large...

Agreed - especially if we're talking CD audio. And it will be even worse
for SCI32 - I have a sound byte here which is approximately 2MB in size.

>  - Pizza

Lars


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