Hi Christoph,
> Hmm, but how is it registerd with Win32? Is this a function call? I used
> to believe they were just typecasted char *s, with the text they point to
> being purely for debugging purposes...
Yes it is a function call, RegisterWindowMessage(). And yes, the text
pointed to does only need to be used for debugging purposes. Here's what the
Platform SDK has to say:
"The system returns a message identifier in the range 0xC000 through 0xFFFF
when an application calls the RegisterWindowMessage function to register a
message. The message identifier returned by this function is guaranteed to
be unique throughout the system. Use of this function prevents conflicts
that can arise if other applications use the same message identifier for
different purposes."
> Anyway, we could still encode and decode manually, with a switch()
> statement or something.
Hmmm yes.
Thanks for the rest of that info Christoph. I'll check out the .h files for
the sound stuff as well as the new resource manager and see if I can put
something together. I might need your help at some stage with finer details.
Speaking of sound, what's happened to sound in the more recent snapshots
since the new resource manager? Did I miss something?
Cheers,
Alex.