> On Win32, the SDL sound server took a considerable amount of > resources (IIRC- correct me if I'm wrong, I've never seen the Win32 port > in action), so it might be worthwhile to try to get the UNIX sound server > running on BeOS, if possible. Actually both the SDL and Win32 sound servers take about the same amount of CPU resources. I can't compare now because sound has decided to %^&* up again, but from memory the timing in the Win32 sound server is a little better. Alex.
- [freesci-develop] Re: [PATCH] Changes for BeOS cross... Christoph Reichenbach
- [freesci-develop] Re: [PATCH] Changes for BeOS ... Claudio Matsuoka
- [freesci-develop] Re: [PATCH] Changes for BeOS ... Christoph Reichenbach
- [freesci-develop] Re: [PATCH] Changes for BeOS ... Alexander R Angas
- [freesci-develop] Re: [PATCH] Changes for BeOS ... Matt
- [freesci-develop] Re: [PATCH] Changes for BeOS ... Alexander R Angas
