Hi,

The event sound server prototype sounds OK now. It's using the DirectMusic sound
functions which seem to work well except for one thing. It measures time in
units of 100-nanoseconds, so I worked out 60 ticks/second to be 166667 100-ns.
Thing is, that sounds pretty slow. I'm not sure if that's my machine or what.
Sounds OK at intervals of 100000 100-ns though. Also, CPU usage is high which is
something I'd like to investigate further.

So I'll put both a fast and slow compiled copy of the prototype at
http://www.users.on.net/wgd/freesci/. I'd like to hear feedback from anyone who
can try it on Win32, but remember I've only ever tested it under NT on the intro
tune in LSL3! It's not complete.
I'd also like to hear how Christoph would like to incorporate it. Most of the
functions should be able to be reused between the polled and event sound servers.

Cheers!

Alex.



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