The PQ2 bug now entered as C290 appears to be simliar to the CB1 bug. It's
a MoveTo (for shopwoman) that doesn't complete because she collides with
something. Comparison of the objects:
interpreter hang:
MoveTo:
b-i2 is -222 in SSCI and -270 in FSCI
b-di is 45 in SSCI and -243 in FSCI
(what do these mean, by the way -- I see nothing in the documentation
or in the src tree)
shopwoman:
there were some differences here, but I didn't get a chance to jot
them down (see below). A jpeg of the inspect from SSCI is @
http://www.clock.org/~matt/freesci/pq2-inspect-shopwoman.jpg
office doors off by one pixel:
only difference between FSCI and SSCI is that FSCI doesn't have the
underbits set. underbits are "$ebb4" in SSCI.
restoring in jail:
this is bug #212 and it just bit me. I saved my game in the jail once
bains had escaped so I could easily get to the problematic mall scene
where the interpreter hangs. now I have to start all over again because
this savegame is useless since I can't get into the car to leave. is
there anything I can do to investigate this or work around it?
--
http://www.clock.org/~matt