On Tue, 11 Dec 2001, Christoph Reichenbach wrote:

> This has no relevance to the doors being off. Did someone produce a
> screenshot from Sierra SCI, BTW? I still don't know how much they're
> supposed to be off to which direction (this should affect _all_ dynviews
> or picviews (it'd make sense to make them dynviews, but Sierra might be
> using some weird hack to implement them as picviews)).

When looking, it doesn't appear to be any different -- I was probably
hallucinating when I said it did look different without filtering.


> > restoring in jail:
> >    this is bug #212 and it just bit me. I saved my game in the jail once
> >    bains had escaped so I could easily get to the problematic mall scene
> >    where the interpreter hangs. now I have to start all over again because
> >    this savegame is useless since I can't get into the car to leave. is
> >    there anything I can do to investigate this or work around it?
>
> kgraphics.c, line 2175: Zero the "_K_MAKE_VIEW_LIST_DRAW_TO_CONTROL_MAP"
> flag in the function call, this _might_ "help" (in the sense of allowing
> you to walk through all picviews, including the ones you're not supposed
> to be able to walk through).

This didn't help, unfortunately. What causes this to happen in the first
place? How can I view the control map in FSCI (and SSCI)?



--
http://www.clock.org/~matt


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