On Tue, 11 Dec 2001, Christoph Reichenbach wrote: > This has no relevance to the doors being off. Did someone produce a > screenshot from Sierra SCI, BTW? I still don't know how much they're > supposed to be off to which direction (this should affect _all_ dynviews > or picviews (it'd make sense to make them dynviews, but Sierra might be > using some weird hack to implement them as picviews)).
When looking, it doesn't appear to be any different -- I was probably hallucinating when I said it did look different without filtering. > > restoring in jail: > > this is bug #212 and it just bit me. I saved my game in the jail once > > bains had escaped so I could easily get to the problematic mall scene > > where the interpreter hangs. now I have to start all over again because > > this savegame is useless since I can't get into the car to leave. is > > there anything I can do to investigate this or work around it? > > kgraphics.c, line 2175: Zero the "_K_MAKE_VIEW_LIST_DRAW_TO_CONTROL_MAP" > flag in the function call, this _might_ "help" (in the sense of allowing > you to walk through all picviews, including the ones you're not supposed > to be able to walk through). This didn't help, unfortunately. What causes this to happen in the first place? How can I view the control map in FSCI (and SSCI)? -- http://www.clock.org/~matt
