It is the same way with my build under the win32 port. SQ3 mostly plays the 
percussion for the music directly after you step out of the pod. 
Occasionally, some of the bass line pokes out. (It is almost as if the midi 
is playing in "extended mode" only...which I think is like channels 11-16 
with 16 being percussion. This being the case instead of General midi w/ 
channels 1-16. I usually have the percussion on channel 10 in this case) I 
like to write midi. :)

It seems that long notes tend to have trouble. The flutes during the first 
"overhead castle view" in camelot choke the notes off a bit. The tempo is 
pretty inconsistant for SQ3, Camelot, and KQ1 (the main ones I tested) It is 
usually slighty slow (either just a little too slow, or like one tenth the 
actual temp...never inbetween. ?)

If you move the console window to the foreground, it speeds up...but is 
still inconsistant.

I know that there are known midi issues, but I just wanted to point out some 
of the ones I was having specifically. I appreciate all the work you guys 
put into it!

- Chris

>From: Jason Cragg <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: <[EMAIL PROTECTED]>
>Subject: [freesci-develop] quick question on mt32gm
>Date: Thu, 13 Dec 2001 14:23:04 -0800 (PST)
>
>
>Hi there,
>
>       I was playing around with the latest CVS of freesci(in this case
>12-08-2001) and I noticed that the GM sound isn't coming out right.
>Pretty much all I'm getting is percussion.  The games I tried were SQ3 and
>LSL3, both of which produced the same result.  I didn't know if this was
>a limitation of the mt32gm driver right now, or if it's something that you
>guys didn't know about, so I thought I'd bring it up.  I'm using my Roland
>SCC-1 GM card through OSS's /dev/sequencer, in case that holds any
>relevance.  Oh wait(looks at subject line), I forgot to ask a question, so
>um...  Is this "functioning as designed" at the moment, or should it be
>working differently?
>
>-Jason
>
>
>


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