Hi,

>       I was playing around with the latest CVS of freesci(in this case
> 12-08-2001) and I noticed that the GM sound isn't coming out right.

Is it different from the way it used to be (in case you happen to recall
how it used to be in earlier versions of FreeSCI)?

> Pretty much all I'm getting is percussion.  The games I tried were SQ3 and
> LSL3, both of which produced the same result.  I didn't know if this was
> a limitation of the mt32gm driver right now, or if it's something that you
> guys didn't know about, so I thought I'd bring it up.  I'm using my Roland
> SCC-1 GM card through OSS's /dev/sequencer, in case that holds any
> relevance.  Oh wait(looks at subject line), I forgot to ask a question, so
> um...  Is this "functioning as designed" at the moment, or should it be
> working differently?

Right now, we seem to be running out of channels or timbres (or whatever
they're called), so songs with a large number of voices (particularly
intro songs like the SQ3 or LSL* ones) sound good at the beginning, but
seem to suffer a voice drainage after running for 10 or 20 seconds.

Some work has been put into fixing this, but we've had no success on that
yet.

I used to think this was a problem with MT-32 -> GM conversion in general;
does everything sound approximately right on Win32?

BTW, you might want to try addressing /dev/midi directly by using
'-Ounixraw'; since I only have an MT-32, I've never tried that.


Anyway, thanks for bringing this up! However, unless it turns out that
this doesn't affect unixraw or Win32 and that we're just doing something
wrong with addressing OSS, it's unlikely we'll be able to fix (or have
time to even touch it) in time for 0.3.3.


llap,
 Christoph


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