On Wed, 26 Dec 2001, Christoph Reichenbach wrote:

> > The coordinates of ego are the same when it stops at the back of the
> > gazebo. It just seems the priority is OB1.
>
> Yes, it looks that way. "Fixing" it by treating it as an OB1 breaks LSL3
> in the usual place, though.
> Both games use the same interpreter version, so we have two conflicting
> use cases (now I get to use that expression, too, for a change). Any
> ideas or suggestions?

Maybe since it's LSL3, Al Lowe might be able to provide some insight?

This actually reminds me of the dynview collisions problem where turnging
it on fixed some games and broke others and turning it off vice versa.
Does it make sense to have behaviour that causes minor glitches in one
game, or in many games?

Does bug #214 (room 82 rugs in ARTHUR) fall into being broken while LSL3
is fixed, or being fixed while LSL3 is fixed?

Then again, these are minor visual problems and don't affect gameplay,
right?


--
http://www.clock.org/~matt


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