On Tue, 1 Jan 2002, Christoph Reichenbach wrote: > Hi, > > > >From where did you re-start the game (IWFH)? > > > > It was from the main menu after the title screen. It gets a little more > > interesting - I ran it again after reading your message and it worked. I > > went to the config file and set the synth to hardware from microsoft > > software synth, and it bombed on that run. I immediately closed the bombed > > version and ran it again without making changes to the config file....and > > this time it worked. So whatever the problem is, it is kinda inconsistant. > > Hmm, OK. We should add this to the BTS (as platform-specific, at least > ATM); I'm afraid that KQ1 isn't officially supported ATM (and our spare > time is limited), so this might not be looked into for a while.
I was able to test KQ1 a little bit and close some of the previous bugs. I couldn't get very far, as the VM crashed because it ran out of heap space. This is expected behaviour with the current VM, of course. KQ1 is pretty to look at with dithering on, but I wouldn't recommend trying to play it. :) (note: QFG2 still crashes upon startup because it runs out of heap space. DOn't bother trying to even load that one. Currently, SCI1 games will simply crash FreeSCI while it's trying to load resources. Don't bother with those, either. ) -- http://www.clock.org/~matt
