On Fri, Mar 15, 2002 at 11:10:52PM -0500, Stuffed Crust wrote:
> However, the third volume set (0) is the result of a MUTE command,
> coming down through kDoSound().

Further investigation shows that ARTHUR has the mute flags backwards --
on 'MUTE' it does a kDoSound(SetSoundOn(0x0001), and on 'UMNUTE' it does
SetSoundOn(0x0000) which is the opposite of the spec.

Sounds like a "bug" in the game.  We need to find out if any other games
do it backwards, as we may need to code workarounds for it..

 - Pizza
-- 
Solomon Peachy                                    pizzaATfucktheusers.org
I ain't broke, but I'm badly bent.                           ICQ# 1318344
Patience comes to those who wait.
    ...It's not "Beanbag Love", it's a "Transanimate Relationship"...

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