Hello,


> King's Quest IV v1.006.004: Int #0.000.502
>
> Played only a little bit. Noticed several instances of a priority problem
> where objects appear in front of Rosella when they shouldn't (bushes,
> rocks, etc.). This seems to be the same problem as the existing bug 402.

Wheeh. OB1 bug-- 502 is precisely the cutoff point for switching between old and new priority palette behaviour. I'll commit an updated version (note: we
don't get svn commit messages ATM) shortly (should be before you get this
mail), could you re-test that again, please?


I've re-tested it, and your change was not enough to get rid of the problem. I did a search for SCI_VERSION_FTU_PRIORITY_14_ZONES in the source code and changed 2 other places where it is used, and with these additional changes, that fixes the priority problem:

game.c line 169, I changed to:
if (s->version < SCI_VERSION_FTU_PRIORITY_14_ZONES)

kgraphics.c line 1018, I changed to:
if (s->version < SCI_VERSION_FTU_PRIORITY_14_ZONES)


This makes all the tests consistent (either < or >= is used).

cheers,

hugues




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