someone else may have done it, but I haven't. When you make your cuts think about if you were trying to physcially flatten the surface and whether you could do it without tears. If not, then you need to introduce addtional cuts, otherwise you'll get lots of distortion in the flattening.

cheers,
Bruce

On Fri, 7 Jul 2006, Sebastian Moeller wrote:

Hi Bruce,

thanks for the quick reply, I guess I am on my own now, in my quest for my cut lines. O h well, I just started the first iteration; hopefully it turns out to be rightish...

ahoi
        Sebastian

On 7. Jul 2006, at 16:20 Uhr, Bruce Fischl wrote:

Hi Sebastien,

the canonical occipital patch doesn't contain STS, and probably not FFA either. The whole-hemi patch does, but requires more cuts.

Bruce
On Fri, 7 Jul 2006, Sebastian Moeller wrote:

Hi All,

I recently finished the surface transform of my first human brain with freesurfer. (All I had to do was run recon-all autorecon1, autorecon2 and autorecon3 in sequence, no manual edits necessary, joy, and that after doing monkey surfaces that required manual intervention at all polssible steps ;). Thanks for this great tool). Now I really would like to produce flat maps of my subjects occipital pole, and there is my question. What are the "canonical" cuts needed to produce "standard" occipital pole flat maps? I guess one cut will have to be along the calcarine sulcus, but how about the temporal lobe (I really would like to keep FFA and the STS if possible...).

Thanks in advance & ahoi
        Sebastian





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