someone else may have done it, but I haven't. When you make your cuts
think about if you were trying to physcially flatten the surface and
whether you could do it without tears. If not, then you need to introduce
addtional cuts, otherwise you'll get lots of distortion in the flattening.
cheers,
Bruce
On Fri, 7 Jul 2006, Sebastian Moeller wrote:
Hi Bruce,
thanks for the quick reply, I guess I am on my own now, in my quest for my
cut lines. O h well, I just started the first iteration; hopefully it turns
out to be rightish...
ahoi
Sebastian
On 7. Jul 2006, at 16:20 Uhr, Bruce Fischl wrote:
Hi Sebastien,
the canonical occipital patch doesn't contain STS, and probably not FFA
either. The whole-hemi patch does, but requires more cuts.
Bruce
On Fri, 7 Jul 2006, Sebastian Moeller wrote:
Hi All,
I recently finished the surface transform of my first human brain with
freesurfer. (All I had to do was run recon-all autorecon1, autorecon2 and
autorecon3 in sequence, no manual edits necessary, joy, and that after
doing monkey surfaces that required manual intervention at all polssible
steps ;). Thanks for this great tool). Now I really would like to produce
flat maps of my subjects occipital pole, and there is my question. What
are the "canonical" cuts needed to produce "standard" occipital pole flat
maps? I guess one cut will have to be along the calcarine sulcus, but how
about the temporal lobe (I really would like to keep FFA and the STS if
possible...).
Thanks in advance & ahoi
Sebastian
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