Hi Nicolas,
I believe you could bridge the call first, ignore early media, and then use
uuid_displace...

there might be a better way tho, but this is the first that comes to my
mind.

--matt

On Thu, Jul 30, 2009 at 11:30 AM, Nicolas Brenner <[email protected]>wrote:

> Hi,
>
> I have a small JS script that calls a phonenumber, when the call is
> answered it plays a wave file, then it calls a second phonenumber and
> bridges the calls. Is it possible to make wave-playing async, so that the
> second call is generated as soon as the first is picked up? Right now the
> wave file takes about 2 secs to play, but I need to extend that time, and I
> don't want to delay the second call.
>
> Thanks!
>
> Nicolas
>
> _______________________________________________
> FreeSWITCH-users mailing list
> [email protected]
> http://lists.freeswitch.org/mailman/listinfo/freeswitch-users
> UNSUBSCRIBE:http://lists.freeswitch.org/mailman/options/freeswitch-users
> http://www.freeswitch.org
>
>
_______________________________________________
FreeSWITCH-users mailing list
[email protected]
http://lists.freeswitch.org/mailman/listinfo/freeswitch-users
UNSUBSCRIBE:http://lists.freeswitch.org/mailman/options/freeswitch-users
http://www.freeswitch.org

Reply via email to