Hi Nicolas, I believe you could bridge the call first, ignore early media, and then use uuid_displace...
there might be a better way tho, but this is the first that comes to my mind. --matt On Thu, Jul 30, 2009 at 11:30 AM, Nicolas Brenner <[email protected]>wrote: > Hi, > > I have a small JS script that calls a phonenumber, when the call is > answered it plays a wave file, then it calls a second phonenumber and > bridges the calls. Is it possible to make wave-playing async, so that the > second call is generated as soon as the first is picked up? Right now the > wave file takes about 2 secs to play, but I need to extend that time, and I > don't want to delay the second call. > > Thanks! > > Nicolas > > _______________________________________________ > FreeSWITCH-users mailing list > [email protected] > http://lists.freeswitch.org/mailman/listinfo/freeswitch-users > UNSUBSCRIBE:http://lists.freeswitch.org/mailman/options/freeswitch-users > http://www.freeswitch.org > >
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