I think that David said he kept the kissfft only because it was faster. The kissfft however, uses twice as much memory, not being an in-place algorithm.
This can be easily changed in the code though, if a slower in-place is used that still performs the task "fast enough" and you are running out of memory. He did do a lot of memory optimizations last year, as I recall. On Mon, Jul 27, 2015 at 7:33 PM, Shane Burrell <[email protected]> wrote: > My last project working with codec2, the code is coupled to kissfft. >
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