Hi David

I just downloaded 64 bit program from FreeDV.org onto a windows 8.1 
machine and FreeDV 1.2 will not start. FreeDV 1.1(32 bit)  works.

FreeDV 1.2 (32 bit) is OK.

This is the error message displayed



Problem signature:
   Problem Event Name: APPCRASH
   Application Name: freedv.exe
   Application Version: 0.0.0.0
   Application Timestamp: 00000000
   Fault Module Name: ntdll.dll
   Fault Module Version: 6.3.9600.18438
   Fault Module Timestamp: 57ae642e
   Exception Code: c0000005
   Exception Offset: 000000000003b6a9
   OS Version: 6.3.9600.2.0.0.768.101
   Locale ID: 3081
   Additional Information 1: 2101
   Additional Information 2: 2101a04c25076826ce88a8c57a299ae3
   Additional Information 3: e88e
   Additional Information 4: e88eaca8dbf1b630f3a9f1af99de65ba

Read our privacy statement online:
   http://go.microsoft.com/fwlink/?linkid=280262

If the online privacy statement is not available, please read our 
privacy statement offline:
   C:\Windows\system32\en-US\erofflps.txt


Regards

Peter V5APR

------ Original Message ------
From: "David Rowe" <da...@rowetel.com>
To: freetel-codec2@lists.sourceforge.net; digitalvo...@googlegroups.com
Sent: Saturday, 6 May, 2017 At 10:24 AM
Subject: [Freetel-codec2] FreeDV GUI 1.2 on Windows 10

Hi,

Has anyone tried the FreeDV GUI 1.2 software on Windows 10?  I have one
report of it "not starting".  Not sure if it's the 32 or 64 bit version.
I understand there is also some sort of new Windows security feature
that prevents application program files being installed in the "Program
Files" folder.

Richard and I run mainly Linux so it would be great to get some feedback
from Windows users.

Thanks,

David


On 04/05/17 09:40, Jeroen Vreeken wrote:
> Hi all,
>
> It has been a while, but I did make some steady progress.
> (Trying different training strategies can take days at a time)
> I made a new version of the patch with some changes:
>
> - I cut out a lot of silence and noises from the training material 
> (like
> the breathing). There is no real point in reproducing such noises
> perfectly. I also added David's samples and some other nice ones I 
> found
> that where different from all I already had. (Also some children 
> voices)
> - Instead of three times 256 values (resulting in 24 bits) I used two
> tables of 1024 values. (20bits). 24 bits of course give a slightly
> better result, but I think the bits are better used now. On average 
> the
> error is about 1.7dB lower than 700C.
> - Wo and Energy each get an extra bit.
> - The last two bits are used for voicing. One of the things I noticed
> when listening to audible artifacts was that the combined Wo and 
> voicing
> was resulting in Wo being interpolated from the hardcoded non-voiced
> default back to the voiced value. This sometimes results in an audible
> pitch shift. Having a voice bits seperatly makes this a bit less 
> likely.
>
> Sample:
> http://video.vreeken.net/~dml/patches/all.1300C_10b10b5e7wo2v.wav
>
> 73,
> Jeroen PE1RXQ
>
>
>
>
> 
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>
>
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