I have heard reports that SOME of the win10 users have had to install the
32bit version, and it worked fine. Even though they were using a 64bit
version of Windows.

It has been inconsistent though, as several others were working just fine
with the 64bit version.

I had meant to chase down the root of that, but got sidetracked and haven't
heard of anyone recently having the issue.

Walter/K5WH

-----Original Message-----
From: David Rowe [mailto:da...@rowetel.com] 
Sent: Friday, May 05, 2017 7:55 PM
To: freetel-codec2@lists.sourceforge.net; digitalvo...@googlegroups.com
Subject: [Freetel-codec2] FreeDV GUI 1.2 on Windows 10

Hi,

Has anyone tried the FreeDV GUI 1.2 software on Windows 10?  I have one
report of it "not starting".  Not sure if it's the 32 or 64 bit version. 
I understand there is also some sort of new Windows security feature that
prevents application program files being installed in the "Program Files"
folder.

Richard and I run mainly Linux so it would be great to get some feedback
from Windows users.

Thanks,

David


On 04/05/17 09:40, Jeroen Vreeken wrote:
> Hi all,
>
> It has been a while, but I did make some steady progress.
> (Trying different training strategies can take days at a time) I made 
> a new version of the patch with some changes:
>
> - I cut out a lot of silence and noises from the training material 
> (like the breathing). There is no real point in reproducing such 
> noises perfectly. I also added David's samples and some other nice 
> ones I found that where different from all I already had. (Also some 
> children voices)
> - Instead of three times 256 values (resulting in 24 bits) I used two 
> tables of 1024 values. (20bits). 24 bits of course give a slightly 
> better result, but I think the bits are better used now. On average 
> the error is about 1.7dB lower than 700C.
> - Wo and Energy each get an extra bit.
> - The last two bits are used for voicing. One of the things I noticed 
> when listening to audible artifacts was that the combined Wo and 
> voicing was resulting in Wo being interpolated from the hardcoded 
> non-voiced default back to the voiced value. This sometimes results in 
> an audible pitch shift. Having a voice bits seperatly makes this a bit
less likely.
>
> Sample:
> http://video.vreeken.net/~dml/patches/all.1300C_10b10b5e7wo2v.wav
>
> 73,
> Jeroen PE1RXQ
>
>
>
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