Hi David,
I would like to ask on packetization of Codec2 such that the packets can be
reassembled and decoded on the receiving end.
1. Overall we would need to packetize the coded bits into a certain size,
say 64bits, 128bits, ...
2. I was wondering how a continuous audio stream could be packetized after
Codec2 encoding
3. I was reading the Codec2 Wiki page, and it looks like Codec2 actually
generates a certain number of bits every frame, e.g. 64 bits every 20msec
for Mode 3200.
4. Does this mean I can just send out 64-bit packets one after another and
reassemble on the receiving end? Of course, we would need some type of rate
buffers.
5. Primarily I was concerned that we would need to take care of some state
variables as the speech would be continuous.
6. It may be that any state variables are maintained within Codec2 so it
would be transparent to us.
If the frame-by-frame packet generation is reasonable, would it be possible
to receive a pointer as to where to tap out the packets?
Regards,
Andrew
------------------------------------------------------------------------------
Check out the vibrant tech community on one of the world's most
engaging tech sites, Slashdot.org! http://sdm.link/slashdot
_______________________________________________
Freetel-codec2 mailing list
Freetel-codec2@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/freetel-codec2