Perhaps, this is the explanation I was looking for. You are basically
saying that sRGB imposed by the monitor is not a good idea for high
contrast text rendering and has to be undone. I can buy that. So when
you talk about gamma of about 2 you actually mean power of about 1/2.
I was confused.

Uhm, wait, this is not about "good idea" or taste but rather "technical correctness". The sRGB gamma curve is fine as is -- it just needs to be taken into account to get the correct rendering. I would say FT produces universal bitmaps in linear space because it doesn't know on what display they end up on, the rest is up to the rendering library. 1.8 is a compromise that will still give good results across a wide range of sRGB displays and probably even the 2.2 AdobeRGB ones.

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