>> The stem snapping happens at the threefold horizontal resolution,
>> so what?
> 
> Subpixel rendering obliterates the concept of pixel boundary itself.
> Anything but light does not make any sense.

I'm not sure about that.

>> You first have to prove that you get better LCD results without
>> stem snapping :-)
> 
> I'll do it if you insist.

Yes, please.  It's a serious question, and I really don't know the
answer.


    Werner

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