Hello,

Thank you for your help.

I have applied the diff you shared.

I have tested if it is linking correctly the header, dummy c and swift files by 
putting typos on them. All the typos caused error on the make process -so they 
are linked-. However, following print lines are not still working.
> on swift:
> /**TEST */print("hello")
> on dummy c:/**TEST */#include <stdio.h>int main(){  printf("Hello, 
> World!\n");}

here is the output:
> goksu@air ~/Desktop/freetype-demos/bin % ./ftgamma
> cannot open X11 display
> FreeType Gamma Matcher - press ? for help
so I guess still have some issue with linking.


also added the else statement as hin-tak mentioned:
> else    @echo "Cocoa is not supported on this platform."    @exit 1endif

https://gitlab.freedesktop.org/freetype/freetype-demos/-/tree/gsoc-2024-ahmet

Best,
Goksu
goksu.in
On Aug 8, 2024 at 16:16 +0300, Hin-Tak Leung <ht...@users.sourceforge.net>, 
wrote:
> By my earlier comment, I just meant trying not to insert code of the form
>
> "if $(shell uname) = Darwin..."
>
> It is the sort of things that would bite somebody later.
>
> Or perhaps, a clearer suggestion from me would be that if you do decide to 
> put such a clause in, make sure that you have a sensible "else" that goes 
> with it, perhaps with some visibility e.g.:
>
> else
>     echo "not using cocoa"
>     exit 1
> fi
>
> This is to avoid things silently and surprisingly failing in the future, when 
> somebody expects some generic non-platform-specific code to work, but not, it 
> being skipped over by such a clause.
>
>
>
> On Thursday 8 August 2024 at 13:25:17 BST, suzuki toshiya 
> <mpsuz...@hiroshima-u.ac.jp> wrote:
>
>
> Dear Ahmet,
>
> On 2024/08/08 3:39, Ahmet Göksu wrote:
> > Unfortunately, grcocoa does not work at the moment; it is still in a draft 
> > state. I have developed the makefile, and while it works, all the 
> > applications are still built using X11.
> >
> > I am planning to bridge the functions between a .h file and the Swift 
> > (Cocoa) implementation, but I am currently feeling a bit lost in the 
> > process.
>
> Thank you for clarification. Do you mean that the simple inclusion of current 
> grcocoa.o into graph.a is insufficient to test the freetype-demos with Cocoa 
> backend? Attached is an experiment to include grcocoa.o into graph.a.
>
> The basic idea is following:
> * current configuration (of freetype and freetype-demos) want to use GNU 
> libtool to compile graph.a on Unix-like platforms, even if we are building a 
> simple archive library for graph.a.
> * therefore, grcocoa.lo is needed to complete graph.la.
> * but GNU libtool does not provide nice support for Swift compiler. If we 
> tell GNU libtool to use swiftc as yet-another C compiler, GNU libtool wants 
> to add -fno-common and -fPIC options, which swiftc does not understand.
> * thus, I wrote a dummy C source (grcocoa-dummy.c) to give GNU libtool to 
> generate both of grcocoa.o and grcocoa.lo. The grcocoa.lo is needed for 
> grcocoa.la, but its content has nothing to do with grcocoa.o. using "hello 
> wolrd" C source to generate grcocoa.lo must be acceptable, but I wrote dummy 
> functions to follow grcocoa.h.
> * after grcocoa.lo is generated by GNU libtool, swiftc overwrites it by the 
> output from grcocoa.swift.
> * when GNU libtool pack all "lo" files into graph.la and all "o" files into 
> graph.a, the overwritten grcocoa.o is used.
> * in summary, attached patch includes a dummy C file (grcocoa-dummy.c) and a 
> patch for graph/cocoa/rules.mk.
>
> I don't think this is the best. There are other ideas like:
> a) for macOS, do not use GNU libtool, compile "o" files directly and pack 
> them by "ar" command directly.
> b) after building graph.la (and graph.a) by GNU libtool, use "ar" command 
> directly to append "grcocoa.o" into graph.a.
>
> > Thank you, Hin-Tak, for your suggestion. Once I successfully run the code 
> > on macOS, I agree that it would be beneficial for the API to work on other 
> > platforms as well.
> Good decision! Please keep your priority to the work items in your schedule. 
> I want to remind that the primal motivation of your project is "X11 backend 
> is not the native graphic framework of macOS, so we want to add a native 
> graphich backend to graph.a". If there is a platform whose native graphic 
> framework is Cocoa, and its Swift interface is sufficiently compatible with 
> macOS, expanding the target to such platform would make sense.
>
> But, if there is a platform which is trying to build an emulation layer of 
> Cocoa with Swift (or Objective-C) on X11, it should not be treated in the 
> same way as macOS in your project. Because X11 is already available on the 
> system, its stability & reliability is clearly better than the emulated 
> Cocoa. You might be troubled by a situation "am I debugging my grcocoa? or am 
> I debugging Cocoa emulation layer? or am I debugging Swift ported on this 
> platform?".
>
> Regards,
> mpsuzuki
>
>
> On 2024/08/08 3:39, Ahmet Göksu wrote:
> > Hello,
> >
> > Unfortunately, grcocoa does not work at the moment; it is still in a draft 
> > state. I have developed the makefile, and while it works, all the 
> > applications are still built using X11.
> >
> > I am planning to bridge the functions between a .h file and the Swift 
> > (Cocoa) implementation, but I am currently feeling a bit lost in the 
> > process.
> >
> > Thank you, Hin-Tak, for your suggestion. Once I successfully run the code 
> > on macOS, I agree that it would be beneficial for the API to work on other 
> > platforms as well.
> >
> > Best,
> > Goksu
> > goksu.in
> > On Aug 5, 2024 at 17:23 +0300, Hin-Tak Leung <ht...@users.sourceforge.net>, 
> > wrote:
> > FWIW, I think I mentioned that swift is open source and in fact available 
> > under Linux. I don't know if the Linux version of swift can bind to the 
> > display system (x11/wayland,  or indirectly via cairo/skia/opengl etc). 
> > This is worth keeping in mind of the possibility/convenience that the swift 
> > code is not necessarily mac only; and it might be possible for Linux person 
> > sufficiently skilled/motivated to look into the libtool issue, for example.
> >
> > Swift is about the size of rust and full of static libraries etc, so I 
> > haven't looked at the Linux version of swift at all.
> >
> > It is also best to avoid "if uname = darwin" sort of code, for that 
> > reason...
> >
> > On Monday 5 August 2024 at 14:53:32 BST, suzuki toshiya 
> > <mpsuz...@hiroshima-u.ac.jp> wrote:
> >
> >
> > Dear Ahmet,
> >
> > Thanks, it's *really* far greater than I expected, please let me confirm 
> > the current situation.
> >
> > (1) if I execute "make" on macOS, the demo programs, like ftview, are built 
> > successfully.
> > (2) but the compile of grcocoa.o is done *after* linking the demos, like 
> > ftview.
> > (3) therefore, the built demo programs are not calling the functions 
> > provided by grcocoa.o, yet.
> > (4) as a result, if I execute ftview, it would not show any GUI window 
> > (because it does not link grcocoa.o yet).
> > (5) the reason why grcocoa.o is not included in graph.a might be related 
> > with GNU Libtool's insufficient support for Swift.
> >
> > This is my situation. Your situation is same?
> >
> > I think, my situation (2) is because GRAPH_OBJS is not updated in current 
> > rules.mk
> >
> > But, even if grcocoa.o is added to GRAPH_OBJS, GNU libtool would refuse to 
> > pick it for graph.la, because GNU libtool want to have grcocoa.lo. This is 
> > my situation (5).
> >
> > Unfortunately, xxx.lo is GNU libtool specific file format (although it's 
> > just a small sh script to setting a few shell variables) generated by GNU 
> > libtool. But the lack of sufficient support for Swift makes it hard to 
> > generate grcocoa.lo by normal way. We should have some dirty trick.
> >
> > Regards,
> > mpsuzuki
> >
> > On 2024/08/05 9:09, Ahmet Göksu wrote:
> >> Hello,
> >> You can find the progress on development of native api.
> >> With guidance of Alexei,
> >> *Created an entry point on grinit.c
> >> *Created a subfolder named "Cocoa"
> >> *Wrote the rules.mk and it controlls if $(shell uname) = Darwin
> >> *Wrote a draft swift code, it is being compiled but not works with ftgamma 
> >> app. Trying to integrate it.
> >>
> >>
> >> https://gitlab.freedesktop.org/freetype/freetype-demos/-/commit/0905103b7e23fc791900aa63587ee6dace11dc53
> >>
> >> Best,
> >> Goksu
> >> goksu.in
> >> On Jun 22, 2024 at 16:38 +0300, Alexei Podtelezhnikov 
> >> <apodt...@gmail.com<mailto:apodt...@gmail.com>>, wrote:
> >> Hi Akhmet,
> >>
> >> Going in the opposite order:
> >> - grinit.c should have an entry for you new driver, which should
> >> reside in a subfolder, which should contain rules.mk, which should
> >> detect macOS. Once set up properly, you should have your driver
> >> compiled in.
> >> - grInitDevices() is the first call (see inside FTDemo_display_New).
> >> This does not open the window yet. This only prepares for it:
> >> RegisterClass in Windows, XOpenDisplay and get details of appropriate
> >> Visual in X11.
> >> - grNewSurface(...) actually opens the window of the requested size
> >> and the requested (or default) color depth. Or returns NULL and causes
> >> termination. The return surface object will be used for future
> >> communication with the open window. It also hosts the frame buffer
> >> that is projected in the windows
> >> - grRefreshSurface does just that: looks at the surface frame buffer
> >> and displays it
> >> - grListenSurface communicates the key presses and window resizes so
> >> that the main program modifies the frame buffer and back to
> >> grRefreshSurface, etc, etc, etc
> >>
> >> Alexei
> >>
> >>
> >> On Fri, Jun 21, 2024 at 8:21 AM Ahmet Göksu 
> >> <ah...@goksu.in<mailto:ah...@goksu.in>> wrote:
> >>
> >> Hello,
> >> I apologize for my recent silence due to exams. Thank you for your 
> >> understanding. I am now able to be more active.
> >>
> >> Here's the updates so far with the Graph Demos Swift support:
> >> -studied the code in grx11.c
> >> -studied the code in ftgamma.c
> >> -studied how they built by makefiles
> >> -developed a demo using cocoa and swiftui
> >> https://github.com/goeksu/GraphDemo
> >> This demo opens a window, displays a test bitmap, and logs keyboard 
> >> strikes.
> >>
> >> while the development process has been easy and basic so far, I am now 
> >> facing the challenge of figuring out how to integrate this into the 
> >> existing codebase. I would greatly appreciate any guidance or assistance 
> >> you can provide in this matter..
> >>
> >> Best,
> >> Goksu
> >> goksu.in
> >>
> >
> >

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