Hello, Thank you for your help.
I have applied the diff you shared. I have tested if it is linking correctly the header, dummy c and swift files by putting typos on them. All the typos caused error on the make process -so they are linked-. However, following print lines are not still working. > on swift: > /**TEST */print("hello") > on dummy c:/**TEST */#include <stdio.h>int main(){ printf("Hello, > World!\n");} here is the output: > goksu@air ~/Desktop/freetype-demos/bin % ./ftgamma > cannot open X11 display > FreeType Gamma Matcher - press ? for help so I guess still have some issue with linking. also added the else statement as hin-tak mentioned: > else @echo "Cocoa is not supported on this platform." @exit 1endif https://gitlab.freedesktop.org/freetype/freetype-demos/-/tree/gsoc-2024-ahmet Best, Goksu goksu.in On Aug 8, 2024 at 16:16 +0300, Hin-Tak Leung <ht...@users.sourceforge.net>, wrote: > By my earlier comment, I just meant trying not to insert code of the form > > "if $(shell uname) = Darwin..." > > It is the sort of things that would bite somebody later. > > Or perhaps, a clearer suggestion from me would be that if you do decide to > put such a clause in, make sure that you have a sensible "else" that goes > with it, perhaps with some visibility e.g.: > > else > echo "not using cocoa" > exit 1 > fi > > This is to avoid things silently and surprisingly failing in the future, when > somebody expects some generic non-platform-specific code to work, but not, it > being skipped over by such a clause. > > > > On Thursday 8 August 2024 at 13:25:17 BST, suzuki toshiya > <mpsuz...@hiroshima-u.ac.jp> wrote: > > > Dear Ahmet, > > On 2024/08/08 3:39, Ahmet Göksu wrote: > > Unfortunately, grcocoa does not work at the moment; it is still in a draft > > state. I have developed the makefile, and while it works, all the > > applications are still built using X11. > > > > I am planning to bridge the functions between a .h file and the Swift > > (Cocoa) implementation, but I am currently feeling a bit lost in the > > process. > > Thank you for clarification. Do you mean that the simple inclusion of current > grcocoa.o into graph.a is insufficient to test the freetype-demos with Cocoa > backend? Attached is an experiment to include grcocoa.o into graph.a. > > The basic idea is following: > * current configuration (of freetype and freetype-demos) want to use GNU > libtool to compile graph.a on Unix-like platforms, even if we are building a > simple archive library for graph.a. > * therefore, grcocoa.lo is needed to complete graph.la. > * but GNU libtool does not provide nice support for Swift compiler. If we > tell GNU libtool to use swiftc as yet-another C compiler, GNU libtool wants > to add -fno-common and -fPIC options, which swiftc does not understand. > * thus, I wrote a dummy C source (grcocoa-dummy.c) to give GNU libtool to > generate both of grcocoa.o and grcocoa.lo. The grcocoa.lo is needed for > grcocoa.la, but its content has nothing to do with grcocoa.o. using "hello > wolrd" C source to generate grcocoa.lo must be acceptable, but I wrote dummy > functions to follow grcocoa.h. > * after grcocoa.lo is generated by GNU libtool, swiftc overwrites it by the > output from grcocoa.swift. > * when GNU libtool pack all "lo" files into graph.la and all "o" files into > graph.a, the overwritten grcocoa.o is used. > * in summary, attached patch includes a dummy C file (grcocoa-dummy.c) and a > patch for graph/cocoa/rules.mk. > > I don't think this is the best. There are other ideas like: > a) for macOS, do not use GNU libtool, compile "o" files directly and pack > them by "ar" command directly. > b) after building graph.la (and graph.a) by GNU libtool, use "ar" command > directly to append "grcocoa.o" into graph.a. > > > Thank you, Hin-Tak, for your suggestion. Once I successfully run the code > > on macOS, I agree that it would be beneficial for the API to work on other > > platforms as well. > Good decision! Please keep your priority to the work items in your schedule. > I want to remind that the primal motivation of your project is "X11 backend > is not the native graphic framework of macOS, so we want to add a native > graphich backend to graph.a". If there is a platform whose native graphic > framework is Cocoa, and its Swift interface is sufficiently compatible with > macOS, expanding the target to such platform would make sense. > > But, if there is a platform which is trying to build an emulation layer of > Cocoa with Swift (or Objective-C) on X11, it should not be treated in the > same way as macOS in your project. Because X11 is already available on the > system, its stability & reliability is clearly better than the emulated > Cocoa. You might be troubled by a situation "am I debugging my grcocoa? or am > I debugging Cocoa emulation layer? or am I debugging Swift ported on this > platform?". > > Regards, > mpsuzuki > > > On 2024/08/08 3:39, Ahmet Göksu wrote: > > Hello, > > > > Unfortunately, grcocoa does not work at the moment; it is still in a draft > > state. I have developed the makefile, and while it works, all the > > applications are still built using X11. > > > > I am planning to bridge the functions between a .h file and the Swift > > (Cocoa) implementation, but I am currently feeling a bit lost in the > > process. > > > > Thank you, Hin-Tak, for your suggestion. Once I successfully run the code > > on macOS, I agree that it would be beneficial for the API to work on other > > platforms as well. > > > > Best, > > Goksu > > goksu.in > > On Aug 5, 2024 at 17:23 +0300, Hin-Tak Leung <ht...@users.sourceforge.net>, > > wrote: > > FWIW, I think I mentioned that swift is open source and in fact available > > under Linux. I don't know if the Linux version of swift can bind to the > > display system (x11/wayland, or indirectly via cairo/skia/opengl etc). > > This is worth keeping in mind of the possibility/convenience that the swift > > code is not necessarily mac only; and it might be possible for Linux person > > sufficiently skilled/motivated to look into the libtool issue, for example. > > > > Swift is about the size of rust and full of static libraries etc, so I > > haven't looked at the Linux version of swift at all. > > > > It is also best to avoid "if uname = darwin" sort of code, for that > > reason... > > > > On Monday 5 August 2024 at 14:53:32 BST, suzuki toshiya > > <mpsuz...@hiroshima-u.ac.jp> wrote: > > > > > > Dear Ahmet, > > > > Thanks, it's *really* far greater than I expected, please let me confirm > > the current situation. > > > > (1) if I execute "make" on macOS, the demo programs, like ftview, are built > > successfully. > > (2) but the compile of grcocoa.o is done *after* linking the demos, like > > ftview. > > (3) therefore, the built demo programs are not calling the functions > > provided by grcocoa.o, yet. > > (4) as a result, if I execute ftview, it would not show any GUI window > > (because it does not link grcocoa.o yet). > > (5) the reason why grcocoa.o is not included in graph.a might be related > > with GNU Libtool's insufficient support for Swift. > > > > This is my situation. Your situation is same? > > > > I think, my situation (2) is because GRAPH_OBJS is not updated in current > > rules.mk > > > > But, even if grcocoa.o is added to GRAPH_OBJS, GNU libtool would refuse to > > pick it for graph.la, because GNU libtool want to have grcocoa.lo. This is > > my situation (5). > > > > Unfortunately, xxx.lo is GNU libtool specific file format (although it's > > just a small sh script to setting a few shell variables) generated by GNU > > libtool. But the lack of sufficient support for Swift makes it hard to > > generate grcocoa.lo by normal way. We should have some dirty trick. > > > > Regards, > > mpsuzuki > > > > On 2024/08/05 9:09, Ahmet Göksu wrote: > >> Hello, > >> You can find the progress on development of native api. > >> With guidance of Alexei, > >> *Created an entry point on grinit.c > >> *Created a subfolder named "Cocoa" > >> *Wrote the rules.mk and it controlls if $(shell uname) = Darwin > >> *Wrote a draft swift code, it is being compiled but not works with ftgamma > >> app. Trying to integrate it. > >> > >> > >> https://gitlab.freedesktop.org/freetype/freetype-demos/-/commit/0905103b7e23fc791900aa63587ee6dace11dc53 > >> > >> Best, > >> Goksu > >> goksu.in > >> On Jun 22, 2024 at 16:38 +0300, Alexei Podtelezhnikov > >> <apodt...@gmail.com<mailto:apodt...@gmail.com>>, wrote: > >> Hi Akhmet, > >> > >> Going in the opposite order: > >> - grinit.c should have an entry for you new driver, which should > >> reside in a subfolder, which should contain rules.mk, which should > >> detect macOS. Once set up properly, you should have your driver > >> compiled in. > >> - grInitDevices() is the first call (see inside FTDemo_display_New). > >> This does not open the window yet. This only prepares for it: > >> RegisterClass in Windows, XOpenDisplay and get details of appropriate > >> Visual in X11. > >> - grNewSurface(...) actually opens the window of the requested size > >> and the requested (or default) color depth. Or returns NULL and causes > >> termination. The return surface object will be used for future > >> communication with the open window. It also hosts the frame buffer > >> that is projected in the windows > >> - grRefreshSurface does just that: looks at the surface frame buffer > >> and displays it > >> - grListenSurface communicates the key presses and window resizes so > >> that the main program modifies the frame buffer and back to > >> grRefreshSurface, etc, etc, etc > >> > >> Alexei > >> > >> > >> On Fri, Jun 21, 2024 at 8:21 AM Ahmet Göksu > >> <ah...@goksu.in<mailto:ah...@goksu.in>> wrote: > >> > >> Hello, > >> I apologize for my recent silence due to exams. Thank you for your > >> understanding. I am now able to be more active. > >> > >> Here's the updates so far with the Graph Demos Swift support: > >> -studied the code in grx11.c > >> -studied the code in ftgamma.c > >> -studied how they built by makefiles > >> -developed a demo using cocoa and swiftui > >> https://github.com/goeksu/GraphDemo > >> This demo opens a window, displays a test bitmap, and logs keyboard > >> strikes. > >> > >> while the development process has been easy and basic so far, I am now > >> facing the challenge of figuring out how to integrate this into the > >> existing codebase. I would greatly appreciate any guidance or assistance > >> you can provide in this matter.. > >> > >> Best, > >> Goksu > >> goksu.in > >> > > > >