Hi, The problem is that the linker can't find the OBJ file. The current directory is . The obj files are compiled into .\objs >From the current directory a link is performed, but the .\objs directory is not set as a path.
Indeed apinames.exe is just one obj. I'm looking forward to your solution, thanks in advance ! Regards, Mirco 2009/7/10 suzuki toshiya <[email protected]> > Hi, > > Mirco Babin wrote (2009/07/10 21:53): > > Well, > > > > I tried the following and it does not produce errors: > > bcc32 -Lobjs -oobjs/apinames.exe src/tools/apinames.c > > > > The -L switch is to provide a library search path (where to find OBJ and > LIB > > files). > > Interesting. apinames.exe requires only apinames.c, > no need to link other libraries and objects, so > the requirement of "-Lobjs" is not easy to understand. > Maybe we have to care the single command executing > compilation and linking. > > > But I don't known what should be adjusted in the makefiles. They are > really > > complex. > > OK, I will take a look. Please wait 24 hours. > > Regards, > mpsuzuki > > > Regards, > > Mirco > > 2009/7/10 suzuki toshiya <[email protected]> > > > >> Hi, > >> > >> Mirco Babin wrote (2009/07/10 20:24): > >> > >>> bcc32 -oobjs/apinames src/tools/apinames.c > >>> CodeGear C++ 5.93 for Win32 Copyright (c) 1993, 2007 CodeGear > >>> src/tools/apinames.c: > >>> Turbo Incremental Link 5.81 Copyright (c) 1997-2008 CodeGear > >>> Fatal: Unable to open file 'APINAMES.OBJ' > >>> mingw32-make: *** [objs/apinames] Error 1 > >>> > >> I'm unfamiliar with bcc32 commandline syntax. > >> How we can build "Hello World"-like program > >> by bcc32? I think the author of the Makefile > >> assumed that "bcc32 -ohello hello.c" is OK. > >> Please let me know how to build hello world > >> by bcc32. > >> > >> The command > >> > >> bcc32 -oobjs/apinames.exe src/tools/apinames.c > >> > >> can compile & link working executabe "apinames.exe"? > >> > >> Regards, > >> mpsuzuki > >> > > > >
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