Hi, I'm trying to turn a glyph into polygons of my own internal format to use in opengl. So far I've managed to: -get and display the outline as vectors (I skipped the béziers in this version but it looks ok) -process the vectors and turn them into a polygon -do pretty much the same using Outline_Decompose (I haven't actually managed to do this yet because of some problem but it shouldn't be too hard).
Here's my problem: how do I determine which vectors or polygons correspond to the letter itself and which ones are the holes inside? Thanks, Daniel
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