Hi,

I'm trying to turn a glyph into polygons of my own internal format to use in
opengl.
So far I've managed to:
-get and display the outline as vectors (I skipped the béziers in this
version but it looks ok)
-process the vectors and turn them into a polygon
-do pretty much the same using Outline_Decompose (I haven't actually managed
to do this yet because of some problem but it shouldn't be too hard).

Here's my problem: how do I determine which vectors or polygons correspond
to the letter itself and which ones are the holes inside?

Thanks,

Daniel
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