> This is fixed in 2.10.1. Good to know. Once again, not called out in the upgrade notes.
> What is the performance issue? The lack of clamping means that gray_convert_glyph_inner is called hundreds of times more than it used to be. The may not be noticed on a PC with a decent CPU, but on a games console with a potato CPU it results in 100+ms hitches. Seriously, FT_Outline_Render is 10x slower is FreeType 2.10 than 2.6 with equivalent input. It's probably not noticeable to you unless you're doing real-time applications, but that is a *fantastically* bad regression for anyone using FreeType for games. -Jamie. On Sun, 27 Oct 2019 at 20:43, Alexei Podtelezhnikov <[email protected]> wrote: > > > FreeType 2.10 we found that if you use FT_RASTER_FLAG_DIRECT you now > *must* also use FT_RASTER_FLAG_CLIP and specify a clip_box otherwise > FreeType will crash. > > This is fixed in 2.10.1. What is the performance issue?
