On Sat, 2006-12-30 at 22:44 +0100, Dirk Meyer wrote:
> Now I understand what dsize does. So we do 
> mplayer -vf expand=:::::monitor_aspect,dsize=fullscreen_values

Right.

> And we need to create on osd with monitor_aspect, no matter what the
> size is? 

Right.

> So an osd canvas has a different resolution than freevo
> (which uses fullscreen aspect). 

No, because ...

> Or can I create a monitor_aspect canvas and but it on a fullscreen x
> window and evas does the scaling?

... yes, ideally you make the evas viewport monitor_aspect, and set the
output size to fullscreen size.  Evas will do the scaling if they're
different.


> That would be kind of nice because we could provide a skin for each
> monitor_aspect not caring about the real resolution.

Yup.



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