Gustavo Sverzut Barbieri wrote: > --- Dirk Meyer <[EMAIL PROTECTED]> escreveu: > Gustavo Sverzut Barbieri >> Please take a look at blue1_big.xml and blue2_big.xml, I would like >> to hear some comments from you what you thing about the xml >> structure. >> > > Wow! It's gorgeous...
Thanks. > I'll myself write a skin when we got that finnish or when I have > time (the one that arives first) :-) >> 1. no view area for the tv menu > We really need it now? I don't use the TV Guide myself, but IMO it's > not usefull. I made that as a reference. It may be useful if someday we > can use a channel preview of what's playing right now on that channel. Good idea. If we skip it, we have more space for the info area. >> 2. no indicators for tv items and UP/DOWN for more items than you >> see > > Is that that difficult? No, some points on my list are very simple. >> 3. DISPLAY can only toggle between two styles > > Again, how difficult is to implement unlimited styles? Very easy. But I didn't tocuhed the toggle code yesterday. The good thing about my TODO list I posted is, that I can do lots of it in a very short time. I like that about a TODO list ;-) >> 6. No grey skin > > These one could be the latest item to cover... Agreed. > We still need to port the round as it was before. What do you mean? It's the same as before (except the image listing and that's no Python, it's xml work). > Maybe we use as 'default' the new Aubin's skin. Agreed. The current default skin is a skin I only made as example for round boxes, it wasn't designed to be a default skin. > I think it will not offense anyone, since Aubin was the author of > the other skins too :) Aubin has a better look about what's looking good and what not. Aubin, if you have some time, maybe you could add image listings to your skin. >> 12. Finish integration of Robs new gui stuff > > That's good. What is the current progress? Right now you won't see any popups with my skin because the drawpopup function is disabled. But in videoitem.py are two popups that work with the gui code (when you scan the dvd for titles). But it's very easy to integrate the gui code in other files, too. > One thing is missing from blue2: when I select a file that has no XML, > I got no info! we must provide at least the filename. The name is in the title area and I don't thing we need the real filename. But I'm only doing the Python stuff, if a skin designer what to display that information, it's all part of the xml file. > And I like the 3 views placed as before... I like the placing as it is now, but the good thing with my skin is, it's very easy to replace the areas to the way it looked before. > or at least we need more contrast in blue2... Agreed. I will thing about it, maybe a box around the info area like you had. I'm also thinking about Aubins idle bar. We need a way to configure the look of it (what items to display). Maybe the item bar can ask the skin "am I visible? What are my colors? Where can I draw myself?". Than we could make a 6th area: bararea or panelarea. > but it's just decoration stuff that can be done later by someone > more experienced, Aubin? :) Help us! > PS: Why we define iconset and don't use it? See blue1_big.xml <main> Right now we don't need it in blue1, but blue2 uses it to find the default images for the image listing. But I also want to use it in the <mainmenu> definition. But there are more things to change. > We should get away with all relative images paths... neither the > ../images IMHO we should make really use a icon set. When you change > it, you change everything. OK, what about you give an image name and the image will be searched in ".", "skin/images", "skin/main1" (skin/dischi1 until it's not the main1 skin). Dischi -- Unnamed Law: If it happens, it must be possible. ------------------------------------------------------- This SF.net email is sponsored by:Crypto Challenge is now open! Get cracking and register here for some mind boggling fun and the chance of winning an Apple iPod: http://ads.sourceforge.net/cgi-bin/redirect.pl?thaw0031en _______________________________________________ Freevo-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/freevo-devel