Just my users opinion speed is everything besides what is 200/300K on a
video file orso? and how much can u store till the cache and images get so
big it get's too big. Maybe it's a good idea to skip it out of the image
selection though. If u store 100 images there wich are small anyways it
counts.

Youri

----- Original Message -----
From: "Dirk Meyer" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, July 01, 2003 10:45 PM
Subject: [Freevo-devel] Image cache speedup (or how much discspace do you
have)


> Hi,
>
> I wanted to speed up the image menu (and all other menus because they
> show images, too). That's what I found out:
>
> pygame is slow when reading png or jpg files. PIL is faster, but
> transforming PIL images to pygame images is also slow. Right now, we
> use png to store our thumbnails. For an example file, the cachefile
> has the size of 70322 Bytes. Using jpg as cache is a little bit slower
> (but not much), the size is 2827 Bytes. We could save disc space by
> using jpg. But still, the speed is awful. But we could save the raw
> image of the thumbnail using cPickle[1]. This size is now 216026
> Bytes. It's about three times the size we use now, but it's much
> faster, much?, no very much! In my test folder I needed about 5 secs
> to enter with png or jpg, now it's only 1 sec and this sec is used by
> the mmpython cache.
>
> Question: how important is the usage of three times the space? I vote
> for raw data.
>
>
> Dischi
>
>
> Footnotes:
> [1]  BTW, our use of cPickle is wrong. 1. we give cPickle open(..) as
>      argument ... noone closes this anywhere. 2. cPickle has an
>      optional argument TRUE/FALSE if cPickle should use binary
>      caching. This is a. faster and b. it uses less disc space. I
>      wrote util.read_pickle and util.save_pickle as wrapper. Please
>      use that.
>
> --
> C.O.B.O.L - Completely Obsolete Boring Old Language.
>
>
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