On Tue, 1 Jul 2003, Dirk Meyer wrote: > Hi, > > I wanted to speed up the image menu (and all other menus because they > show images, too). That's what I found out: > > pygame is slow when reading png or jpg files. PIL is faster, but > transforming PIL images to pygame images is also slow. Right now, we > use png to store our thumbnails. For an example file, the cachefile > has the size of 70322 Bytes. Using jpg as cache is a little bit slower > (but not much), the size is 2827 Bytes. We could save disc space by > using jpg. But still, the speed is awful. But we could save the raw > image of the thumbnail using cPickle[1]. This size is now 216026 > Bytes. It's about three times the size we use now, but it's much > faster, much?, no very much! In my test folder I needed about 5 secs > to enter with png or jpg, now it's only 1 sec and this sec is used by > the mmpython cache. > > Question: how important is the usage of three times the space? I vote > for raw data.
PNGs have the advantage that they can store alpha information which may be useful. So using jpg only may not be an option. I would prefer using raw-images, too. Pure caching of files does not make very much sense anyways since the operating system already does this. l8r... Thomas ------------------------------------------------------- This SF.Net email sponsored by: Free pre-built ASP.NET sites including Data Reports, E-commerce, Portals, and Forums are available now. Download today and enter to win an XBOX or Visual Studio .NET. http://aspnet.click-url.com/go/psa00100006ave/direct;at.asp_061203_01/01 _______________________________________________ Freevo-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/freevo-devel