I think that SDL surfaces are already stored as an RGB24/RGBA32-array, but I'm not 
sure there is a way to directly access the data in PyGame as you can in C with 
surface->data (or whatever the void* name is).. It was over a year ago I looked into 
this last so my memory could serve me wrong ;)

// Per Wigren


-----Original Message-----
From: Dirk Meyer <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Date: Wed, 01 Oct 2003 10:44:01 +0200 
Subject: [Freevo-devel] Re: Mplayer bmovl helper

Gustavo Sverzut Barbieri wrote:
> How/Why is it slow?
>
> is the bmovl slow? Is our interface with it? Maybe we can come with a
> better solution somewhere...

We have to transform the SDL surface into a RGBA32 stream. This is
very slow in Python, maybe a C helper with python bindings can do this
faster (very sure, because the biggest problems seems to be the memory
management). 


Dischi

-- 
Linux - Less bugs for less bucks! 


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