Works great! :)
But to use bmovl we have to -vop scale/expand the video to 800x600 before "blitting" to bmovl.. Or scale the bmovl-graphics down to video-size (ugly for lowres videos but good for slower computers).. A good start though! ;)


I think bmovl-control should be moved to osd.py so we can use the gui/* stuff and have progress-meters etc! ;)

// Wigren


Dirk Meyer wrote:


"Per Wigren" wrote:


I think pygame.image.tostring is the answer:
http://www.pygame.org/docs/ref/pygame_image.html



Thanks. I look at the surface, pygame global and surfarray doc, why is
it in image?


But it works now (fast). I just checked in a mplayer.py with bmovl
support. This is deactivated as default, I won't activate it until
1.4 final because it may not work for everyone.


To test it, create a pipe /tmp/bmovl and than use DISPLAY to toggle
the bmovl osd. Fonts and informations are hardcoded into mplayer.py,
it should move into the skin settings (after 1.4).

Try it :-)


Dischi








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