But to use bmovl we have to -vop scale/expand the video to 800x600 before "blitting" to bmovl.. Or scale the bmovl-graphics down to video-size (ugly for lowres videos but good for slower computers).. A good start though! ;)
I think bmovl-control should be moved to osd.py so we can use the gui/* stuff and have progress-meters etc! ;)
// Wigren
Dirk Meyer wrote:
"Per Wigren" wrote:
I think pygame.image.tostring is the answer:
http://www.pygame.org/docs/ref/pygame_image.html
Thanks. I look at the surface, pygame global and surfarray doc, why is
it in image?
But it works now (fast). I just checked in a mplayer.py with bmovl
support. This is deactivated as default, I won't activate it until
1.4 final because it may not work for everyone.
To test it, create a pipe /tmp/bmovl and than use DISPLAY to toggle the bmovl osd. Fonts and informations are hardcoded into mplayer.py, it should move into the skin settings (after 1.4).
Try it :-)
Dischi
------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Freevo-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/freevo-devel
