Aubin Paul wrote:
> I can wrap it in a try:except, but it really does fix a problem.
> About 20% of the time, when I hit stop or exit, it would just sit
> there for 2 seconds, both in the video and audio player.
That is strange. Because:
>> > + self.thread.app.write('quit\n')
>> > self.thread.stop('quit\n')
>> > rc.app(None)
thread.stop does the same. It checks if the item is still 'play'ing
(it should) and than send the quit. Can you remove this new line for
testing and check _why_ the second 'quit' fixes the problem?
Dischi
--
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