I've coded a small animation test in: WIP/Barbieri/anim-test.py
as freevo it uses a 800x600 screen and move few objects around the screen, it _REPAINTS_ the whole screen every time(!!!) and it's smooth. Since freevo doesn't repaint the whole screen every time, it should take even less cpu time and performance should be all right. PS1: Moving block has the alpha channel. PS2: If you notice high CPU usage in top, it's due pygame implementation of Clock.tick(). I think it's a busy wait, since when I run something else (ie: the 'yes' command) the cpu usage drops to half. This helps? Unfortunatelly I have no time to look into freevo right now. Gustavo _______________________________________________________ Yahoo! Acesso Grátis - navegue de graça com conexão de qualidade! Acesse: http://br.acesso.yahoo.com/ ------------------------------------------------------- This SF.Net email is sponsored by OSTG. Have you noticed the changes on Linux.com, ITManagersJournal and NewsForge in the past few weeks? Now, one more big change to announce. We are now OSTG- Open Source Technology Group. Come see the changes on the new OSTG site. www.ostg.com _______________________________________________ Freevo-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/freevo-devel