I've coded a small animation test in:

   WIP/Barbieri/anim-test.py

as freevo it uses a 800x600 screen and move few objects around the
screen, it _REPAINTS_ the whole screen every time(!!!) and it's smooth.

Since freevo doesn't repaint the whole screen every time, it should
take even less cpu time and performance should be all right.


PS1: Moving block has the alpha channel.
PS2: If you notice high CPU usage in top, it's due pygame
implementation of Clock.tick(). I think it's a busy wait, since when I
run something else (ie: the 'yes' command) the cpu usage drops to half.


This helps? Unfortunatelly I have no time to look into freevo right
now.

Gustavo


        
        
                
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