On Thu, 2005-09-29 at 10:56 -0400, Jason Tackaberry wrote: > I can't speak to the skin subsystem, but I can say that the underlying > canvas architecture will have no technical limitations that I can think > of (except for possibly CPU limitations).
Actually I'd better retract this statement. If I sit down and think long enough, I could come up with a whole number of them. :) That being said, the new canvas will allow you to implement a very large subset of designs you can think of. Some ideas will require hacks to implement, but still possible. If you had specific ideas in mind, I could tell you if they'll be easy or hard or possible. :) Again, skin != canvas, but any ultimate limitation is going to be imposed by the canvas, rather than the skin system. Cheers, Jason.
signature.asc
Description: This is a digitally signed message part
