On Thu, 2005-09-29 at 10:56 -0400, Jason Tackaberry wrote:
> I can't speak to the skin subsystem, but I can say that the underlying
> canvas architecture will have no technical limitations that I can think
> of (except for possibly CPU limitations).

Actually I'd better retract this statement.  If I sit down and think
long enough, I could come up with a whole number of them. :)

That being said, the new canvas will allow you to implement a very large
subset of designs you can think of.  Some ideas will require hacks to
implement, but still possible.

If you had specific ideas in mind, I could tell you if they'll be easy
or hard or possible. :)

Again, skin != canvas, but any ultimate limitation is going to be
imposed by the canvas, rather than the skin system.

Cheers,
Jason.

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