Jason Tackaberry wrote:
> On Wed, 2008-07-16 at 21:16 +0200, Dirk Meyer wrote:
>> Thats's odd, I see both windows and I have no comp manager running.
>> Anyway, I switched to the latest xorg unstable today and the result is
>> even worse. I have idle time in top but many frames are dropped. But
>> at least I can use xv now and do not need use x11.
>
> Did you test with a recent version of clutter and the example I attached
> earlier?  (The one I originally sent you privately used automatic
> redirect, so you would have seen both windows.)

I switched back to the latest stable X driver so I can not test
textured video anymore with clutter. But I tried your latest test and
used clutter 0.8 and here some more details:

o The original window does not update anymore.
o clutter_glx_texture_pixmap_new_with_window does not crash anymore. I
  guess clutter is using the fallback itself now
o Using vo x11 with a 720p trailer gives me 30-40% cpu time for
  mplayer depending on the scene and constant 30% for clutter-test and
  8% for X. The 1080p trailer has frame drops.

This is all tested with my poor little laptop, I will do some tests
and my media PC this weekend.

>> It would be nice to have a test case were we do not use composite but
>> render to a shm buffer directly like clutter-gst does.
>
> I'm sure it would perform better for you, even with the software
> colorspace conversion.  I'll benchmark it to see if it's even worth the
> effort.  If it doesn't perform well enough for 1920x1080 video then
> there's no sense in bothering.

Doing it for xine shouldn't be that hard. You already have some of the
needed code.

>> Maybe because mplayer is also trying to sync. Again, a shm buffer
>> could solve that problem.
>
> It wasn't that.  I tried synchronizing between mplayer and the clutter
> process and it still teared.  I actually wasted a lot of time on it
> until I restarted X and the problem went away. :)

The good old Windows trick: reboot. :)


Dischi

-- 
In the beginning, there was nothing. And God said, 'Let there be
Light.' And there was still nothing, but you could see a bit better.

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