On Thu, 2009-06-18 at 16:18 +1200, Bernard Mentink wrote:
> Hi Adam,
> 
> I turned on logging, this is what shows up in main1000.log:
> 
> 2009-06-18 16:02:20,066 DEBUG    SIGCHLD: entering timed handler
> 2009-06-18 16:02:20,066 DEBUG    SIGCHLD: handler completed
> 2009-06-18 16:02:20,066 DEBUG    player.py (46): get() _player_=None
> 2009-06-18 16:02:20,067 DEBUG    __init__.py (353): Event VIDEO_START
> 2009-06-18 16:02:20,067 DEBUG    __init__.py (367): Unused event
> VIDEO_START in state Playing
> 2009-06-18 16:02:21,005 DEBUG    player.py (46): get() _player_=None
> 2009-06-18 16:02:21,005 DEBUG    __init__.py (353): Event
> DATA_ACQUIRED
> 2009-06-18 16:02:22,003 DEBUG    player.py (46): get() _player_=None
> 2009-06-18 16:02:22,003 DEBUG    __init__.py (353): Event
> DATA_ACQUIRED
> 2009-06-18 16:02:23,002 DEBUG    player.py (46): get() _player_=None
> 2009-06-18 16:02:23,002 DEBUG    __init__.py (353): Event
> DATA_ACQUIRED
> 2009-06-18 16:02:24,001 DEBUG    player.py (46): get() _player_=None
> 2009-06-18 16:02:24,001 DEBUG    __init__.py (353): Event
> DATA_ACQUIRED
> 2009-06-18 16:02:24,854 DEBUG    osd.py (533): pygame
> event=<Event(1-ActiveEvent {'state': 2, 'gain': 0})>
> 2009-06-18 16:02:25,001 DEBUG    player.py (46): get() _player_=None
> 2009-06-18 16:02:25,002 DEBUG    __init__.py (353): Event
> DATA_ACQUIRED
> 2009-06-18 16:02:26,002 DEBUG    player.py (46): get() _player_=None
> 2009-06-18 16:02:26,003 DEBUG    __init__.py (353): Event
> DATA_ACQUIRED
> 2009-06-18 16:02:27,003 DEBUG    player.py (46): get() _player_=None
> 2009-06-18 16:02:27,003 DEBUG    __init__.py (353): Event
> DATA_ACQUIRED
> 2009-06-18 16:02:27,585 DEBUG    osd.py (533): pygame
> event=<Event(24-UserEvent {'code': 'PAUSE', 'type': 'lirc'})>
> 2009-06-18 16:02:27,585 DEBUG    player.py (46): get() _player_=None
> 2009-06-18 16:02:27,585 DEBUG    __init__.py (353): Event PAUSE
> 2009-06-18 16:02:27,585 DEBUG    players.py (418): Pausing
Well there appears to be only 1 pause event here so I don't know why
mplayer would be resuming, unless it is because a message is being
displayed which cause mplayer to resume. I have found that mplayer has a
nasty habit of ignoring the pause state an just going ahead and start
playing again when you ask it todo anything while it paused. I expect
this is the problem. Try removing the
plugin.remove('display.x11_overlay_display') line from you local_conf.py


Cheers

Adam


------------------------------------------------------------------------------
Are you an open source citizen? Join us for the Open Source Bridge conference!
Portland, OR, June 17-19. Two days of sessions, one day of unconference: $250.
Need another reason to go? 24-hour hacker lounge. Register today!
http://ad.doubleclick.net/clk;215844324;13503038;v?http://opensourcebridge.org
_______________________________________________
Freevo-users mailing list
Freevo-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/freevo-users

Reply via email to